General
Games are 6 innings or 105 minutes, whichever occurs first. No inning may start after 90 minutes from game start time.
A game is considered an official game after 4 innings (3 ½ innings if the home team is leading). If a game is stopped for bad weather, the same rules apply. If an official game is not completed, or the game ends in a tie, the game will be continued later in the season if time permits or it will be declared as a tie.
A team must have a minimum of 8 players within 5 minutes of the start of the game; otherwise the umpire will declare a forfeit.
Coaches must remain off the field. Defensive coaches may stand near the 1 st and 3 rd base coaches.
Mercy Rules - A team will end their turn at bat once 7 runs are scored per ½ inning. If a team is leading by 14 runs or more after 4 complete innings, the game ends with a winner declared.
Extra innings - Teams may play extra innings if time permits with no inning starting after 90 minutes from game start time. During the playoffs, extra innings must be played until a winner is determined.
Coaches are responsible for keeping score. Umpires are responsible for time and rules. When no modification has been made, rules for Little League (ages 9 and 10) apply.
Defense
Protective cups are required for all male players.
A team must field a minimum of 8 players and a maximum of 10 players including a catcher. If 10 players are used, 4 players must be across in the outfield.
When the ball is in play, the play is stopped only by an umpired calling time out.
All players must play the field for a minimum of 3 innings per game. Players may be substituted freely throughout the game.
The "infield fly rule" may be called by the umpire. If called, runners may advance at their own peril. If in effect, the batter is out and the runners may advance.
Batting
All players must wear a batting helmet with facemask while batting.
All players on the team will bat in a batting order established prior to the game and shared with the other team (if desired). If a player arrives late, they will be placed at the end of the batting order.
Bunting is permitted.
Pitching
Pitchers may pitch a maximum of 5 innings per week, with a maximum of 7 innings in a 2 week span. A single pitch in an inning constitutes pitching an entire inning. (Changed for 2007)
Once removed during an inning, the pitcher may not pitch in that inning, but may return to pitch in a subsequent inning.
A new pitcher gets 5 warm up pitches. If the pitcher is replacing an injured pitcher, the pitcher gets unlimited warm up pitches (within reason).
Running
All players must wear a batting helmet when running. Facemask is not required.
The 1st & 3rd base coaches will each take at least one uncaged batting helmet with them to the coaches' boxes at the start of each half inning.
Runners may not lead or leave the base until after the ball has passed home plate.
A team may steal an unlimited number of bases per inning.
Runners may only advance to home after a batted ball, walk or hit by pitch. Under no circumstances may a runner advance to home on a steal attempt, wild pitch, passed ball or fielding error after a steal attempt, wild pitch or passed ball.
Runners may advance on a third strike, but batters cannot go to first base. No dropped third strikes.
All runners must slide and/or avoid contact at all bases. Any form of "trucking" a player is an immediate ejection, with no warning needed. This is a judgment call by the umpire, and is NOT subject to question or appeal.
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